
hicks Tournament
1024x768
123.09kB
hicks Tournament
30-07-2010 1:02 CEST
3D game engine project on which I am currently working. Name is related to game Unreal Tournament. Project is written in C++. It uses OpenGL and GLSL. Currently it supports:
- unlimited light sources count,
- dynamic lighting,
- lightmaps,
- parallax mapping,
- particle systems,
- interpolated skeletal animation,
- dynamically generated textures,
- BSP trees,
- 3D skybox.
Since on screenshots there is not much to see I put here also a video showing project working. It can be found here:
hicks Tournament - movie.
Textures visible on screen and movie are from Unreal Tournament 2004 game. Also on movie an Half-life model can be seen.